Well hell, SOE, can’t say you don’t know your target audience! It was at this point that I realized I was one of three non-streamers in the bunch. When I took my seat in the communal meeting area, I was curious to hear what my perhaps not so jaded peers thought of the game. It isn’t fair to say I was dead set on hating the game, just that I came in with a number of preconceptions that made me initially lukewarm to the whole idea of it. The onus was entirely on Sony to get me to walk out the door with a glowing review. What all this meant was that, walking through the door, my expectations were low. It takes a lot of dedication to not only learn how to play the game, but persevere after being reset to square one every death. I think that these games follow a bit in the footsteps of the “ massacore” games of yesteryear like I Wanna Be the Guy, where most sane people throw up their hands after their third death and get back to playing League of Legends and being miserable cowards. These kinds of games heavily lend themselves to being fodder for streamers. Hell, even DayZ is becoming DayZ with crafting. Lots of games are trying to be DayZ with crafting. What I also expected was that H1Z1 would be DayZ but with crafting. These kinds of games typically skew the effort/reward curve far in the favor of murder, and lo a sociopath simulator it becomes. This is not how people normally conduct themselves in a society, mostly because it is way easier to work a bit and buy food rather than deal with the harsh reprisal of a society that has outlawed murderlooting. You can either A) work hard to balance your survival needs with resources for improving your situation, slowly building an inventory while establishing a base in a crawl towards self-sufficiency, or B) kill someone and eat their beans in the comfort of your newly acquired hovel. Let me tell you what these games always boil down to. What I did expect was a lot of “ open world crafting,” “ emergent player experiences,” “ dynamic living worlds,” and other claptrap that all boils down to a game that spreads itself too thin to be enjoyed by any other than the criminally insane.
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